During Term 4 of 2016, thirty Year Six boys participated in an eight-week action research project that investigated the effect of gamification upon students’ use of their collaborative skills during problem-solving in Mathematics. Working in groups, students solved higher-order problems using collaborative skills that had been explicitly taught as part of the initial action. Following the teaching of these skills, students’ individual scores were gamified into team scores using a leaderboard and digital badges. Findings indicated that gamification actualised the need for boys to use their collaborative skills within their learning groups in order to achieve better team results. Significantly, the findings of this research project highlight how gamification can be used as a teaching approach that leverages the use of boys’ collaborative skills whilst also improving problem-solving skills.